#include "GraphicEngine.h"

int wmain( int argc, char* args[] ) 
{
	GraphicEngine* eng = GraphicEngine::GetInstance();
	eng->init();

	SDL_Surface* terrain = GraphicEngine::GetInstance()->ImageLoad("D:\\Downloads\\c.bmp");
	  while(1)
	  {
		  
	    SDL_Event event;

    while ( SDL_PollEvent(&event) )
	{

	}
		  eng->DrawTerrain(terrain);
	  }
	return 1;
}